ue-mcp
Complete Unreal Engine development toolkit exposed as MCP tools.
- Generate C++ boilerplate for common UE4/UE5 gameplay mechanics
- Query project structure and asset dependencies programmatically
- Debug blueprint-to-C++ integration issues with code examples
Brings Unreal Engine development workflows into Claude conversations, reducing context switching and letting developers query engine APIs, asset pipelines, and project structure without leaving their IDE or chat interface.
Unreal Engine developers and technical leads who need to rapidly prototype, debug, or document engine-specific code patterns and project configurations.
https://github.com/db-lyon/ue-mcp
By db-lyon
How to Get It
claude mcp add ue-mcp -- npx -y ue-mcp
Tip: Paste this into a Claude Code conversation. Verify command matches your Claude Code version.
Trust Signals Auto-scanned
Data & Access
Community Pulse Emerging
Discussed on Reddit
- UE_MCP v0.7.10 introduces more idempotency and rollback across every write handl — Reddit · 2 pts
- ue-mcp v0.7.7 is out! — Reddit
- ue-mcp v0.7.18 is out! — Reddit
3 mentions across 1 sources
Reviewer notes
Auto-scanned review. These are observations, not a security certification.
Scored from trust signals (evidence-eval-v1): 123 GitHub stars; contributors unknown; last commit 1d ago; license no license.
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Evaluation
Scored from trust signals (evidence-eval-v1): 123 GitHub stars; contributors unknown; last commit 1d ago; license no license.